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chitika

Showing posts with label Tesla Touch screen. Iphone. Show all posts
Showing posts with label Tesla Touch screen. Iphone. Show all posts

Sunday, November 7, 2010

Play Game on Multi-Touch Big Screen by Illusion Labs!

Multi Touch Screen 
You should have know that Apple has nearly launched it's Mac Book Air. And that's a great ever note book Computer. It's main feature is Multi touch Track-pad. Apple Mac Book Air is the first note book that has Multi touch track-pad. with that you can use your all fingers to operate only mouse pad.


In a world first, Illusion Labs shows off their commercial games running on a big screen multi-touch table. In this video we show our games on a platform by Touchtech in cooperation with Crowd. The games run on any multi-touch hardware, including mobile devices, multi-touch laptops and large window displays.


Before I start talking about Games on multi touch screen, Let me show you the Biggest Multi Touch screen ever you have seen. this is not for laptop or computer or phone, but this is for BAR. yes, this is called iBar in which this sreen has been used.This is the surface of an interactive, 10 meter long bar. Every glass, cup, cellphone, car key, businesscard or even fingers will be recognized. check out this video for that:


And Now I am going to talk about Illusion Labs that has brought to us Multi-Touch Gaming To The Big Screen. The smash hit games Touchgrind and Sway have previously proven themselves in a smaller format on the iPhone with hundreds of thousands copies sold.

check out this video of Multi touch screen:





See what Carl Loodberg, CEO at Illusion Labs says “Multi-touch adds a whole new dimension to gaming when used properly. Our focus at Illusion Labs is creating innovative games and applications with novel interaction that will WOW the audience”.


Let me show you that which games are launched on multi touch screen.





Touchgrind HD

The two player split screen
 mode lets users play 
against a friend on the same device



Sway

Swing and sway through
 beautiful worlds using 
finger gestures to
 control your friends' 
little grabby hands.



Labyrinth

Labyrinth is the iPhone/Android 
version of the classic game 
where you control a steel ball 
by tilting a wooden labyrinth.



Labyrinth 2 HD

Tailored perfectly for t
he large 9.7 Inch iPad 
screen and supports 
hundreds of thousands of levels.



Labyrinth 2

Features a whole lot 
of new game elements,
 level editor, top lists,
 four player multiplayer, and more!

Saturday, October 9, 2010

Do You Know How Touch Screen (Glass) Problems? : solve with "TeslaTouch."



Now you know why apple's  iPhone front screen is made of glass? there is because of user can see and interact with interface. But how will be if it's back side of iPhone would make with glass? 

Yes I also shocked when I know about this type of  user interface in back side. but that's is true. Apple is going to make it's iPhone backside with glass .

But now I am going to talk how this glass Touch Screen has one big problem solution? 


Glass touch screen is common to now days. every where you will see this type of touch screen. And I am sure that you have now touch screen in you hand. In rail-way station, bus stop, museum, you will find touch screen. And now Microsoft is going to make latest two interface touch screen. that means? that means if know that if you touch on your screen it understands only your first touch. but with second touch at same time that will be not considered by that glass. that type of gadget has already been launched by Microsoft. I will write about soon. But till than know about how touch screen problem now on your finger interface? 

the way a team of Disney Researchers sees it, there's one huge problem with this technology: All glass screens feel exactly the same.

Now see difference between hardware Keyboard and Touch Keyboard: see, if you press key on hardware keyboard, where you can feel whether your fingers are hitting the right keys. but when you use touch keyboard, where the letters "q" and "w" feel exactly the same -- as does the space between them 


That's the problem that Disney Research is hoping to solve with a new technology it's calling "TeslaTouch."


This type of touch screen was first time successfully demonstrated in  tech conference in New York this week, uses a small static force to control friction between a user's finger and the touch screen.

"It's kind of like a buzzing or a vibration. It has the same effect as a buzz," said Chris Harrison, one of the Disney researchers and a Ph.D. student at Carnegie Mellon University. "But if you carefully tune the frequency and the vibration of the panel you can actually create things that feel like sandpaper or rubber or a wall." 

Now see what this company says about this new touch screen:





TelsaTouch infuses finger-driven interfaces with physical feedback. The technology is based on the electrovibration principle, which can programmatically vary the electrostatic friction between fingers and a touch panel. Importantly, there are no moving parts, unlike most tactile feedback technologies, which use vibration motors. This allows for different fingers to feel different sensations. When combined with an interactive graphical display, TeslaTouch enables the design of a wide variety of interfaces that allow the user to feel virtual elements through touch. For example, when dragging a file, the level of friction could convey the file size. Objects could "snap" into place when designing a presentation. Or perhaps with a quick "rub" of your email application's icon, you could sense how many emails are unread. Finally, imagine a (flat) touch keyboard where the virtual keys can be felt. The possibilities are endless.




Tactile feedback based on electrovibration has several compelling properties. It is fast, low-powered, dynamic, and can be used in a wide range of interaction scenarios and applications, including multitouch interfaces. Our system demonstrates an exceptionally broad bandwidth and uniformity of response across a wide range of frequencies and amplitudes. Furthermore, the technology is highly scalable and can be used efficiently on touch surfaces of any size, shape and configuration, including large interactive tables, hand-held mobile devices, as well as curved, flexible and irregular touch surfaces. Lastly, because our design does not have any moving parts, it can be easily added to existing devices with minimal physical modification.


TelsaTouch was developed at Disney Research, Pittsburgh. The industrial design of the TeslaTouch mobile prototype was produced by the CMU School of Design. Disney Research is a network of research laboratories at The Walt Disney Company. Key proficiencies are in Computer Graphics, Video Processing, Computer Vision, Robotics, Radio and Antennas, Wireless Communications, Human-Computer Interaction, and Behavioral Sciences, with developing competency in areas 
such as data mining and displays.


I would like to know the name of researchers of this type of screen:
Olivier Bau
Ivan Poupyrev
Ali Israr
Chris Harrison
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