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Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Tuesday, September 14, 2010

Google snaps up user-generated video startup

Google's buying spree continued Monday with its purchase of Quicksee, a company blending home videos with geolocation services.
Financial terms of the deal were not disclosed, but Israeli newspaper Haaretz reported the deal would cost Google around $10 million. Quicksee allows users to upload videos they have shot of buildings or public places and tag them on Quicksee's site so that others can watch a video walkthrough of the area shot on tap layered over a Google Maps implementation.
It's a natural fit for a number of Google projects, including Street View and business listings within Google Maps, and Quicksee's founders confirmed they will be joining Google's Geo team following the completion of the deal. The prospect of putting video inside Street View will undoubtedly raise eyebrows among privacy advocates, although allowing businesses, hotels, or real-estate agents to easily upload video of their private buildings could be a pretty easy win for Google's local-business listing services.
Google continues to purchase companies at a dizzying rate, although most of its purchases of late have focused on either social-media or search. Quicksee is the second company out of Israel that Google has purchased this year, following LabPixies in April, Haaretz said.

Demo's shifting focus: Businesses or consumers?

Instead of building fast with lots of servers, lots of customers, and hopes of revenue, many new start-ups--mindful of the recovering economy--are taking a downright old-fashioned approach: make money first, grow later.

Whether that will play out at the Demo conference, which begins in earnest Tuesday in Santa Clara, Calif., is debatable. But in recent months, the buzz-worthy start-ups have had a decidedly more traditional view than Web 2.0 heavyweights like Facebook and Twitter, founded just a few years ago with the principle that you build your audience, then you make your money.

There is, in fact, a shift every few years as start-ups change direction from the fast and loose (though potentially immense) consumer market, to that of businesses large and small. Whichever one is in vogue depends largely on who's doling out the money--be it investors or the end users. For a while, neither of these groups were willing to open up their wallets, forcing many start-ups to go back to the drawing board with their ideas.

Not too much needs to be said here about the merits of a good business-centric Web service; the Web offers the same kind of breakthroughs for a quick start, or cheaper overhead than traditional, in-house solutions. That's obviously an attractive angle for any Web start-up, especially with big contracts that bring the promise of long-term revenue or an exit to a bigger company.

On the flip side are the consumer services--the YouTubes, Facebooks, and the Twitters of the Web world. We know these names because they've reached the very top. Though just like in world of pro sports, there are an endless number of competitors ready to usurp, and that continue to do well, albeit on a slightly lower tier of popularity.

So which side of the fence does a company start out on? And can you change your mind once things get up and running?

In just the last couple of years there have been a number of companies that started out one way and eventually went another. Some might just call this survival, and in that way it's indicative of the environment they must survive in. One good example of that is storage service Box.net, which came onto the scene with a very flashy widget users could place on blogs or Web sites to share files with one another. This was back when companies would send you a press release about such things (note: some still do). Over the years the tool became more focused on its business users to the point where the newest product features almost always begin at the top before eventually trickling down down--its desktop file sync tool being one of the best examples of that.

It's the same story for Ning, which got its start around the same time as Box, though offered up a free DIY social network instead. The service was aimed mostly at users who wanted to create their own social networks with more control both over the look and feel and the feature set than could be found on larger social sites. Additional feature modules could be paid for, which brought extra features. The company went on like this for five years before killing off the free account levels, and requiring that users shell out for a paid plan by default.


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